Game based learning

Scope: Enhance education and learning with game elements.


>>ECVET points: 3.5


>> Target groups: Teachers and trainers in primary, secondary schools, vocational education schools and organizations, adult learning providers.


>>Learning Outcomes: Upon completion of the training course, the participant is expected to:
- Understand the concept of gamification in education
- Use different types of games for learning purposes
- Design courses and lesson plans with game elements
- Facilitate and evaluate game-based learning in classroom


>>Methodology: Presentations, examples and case studies, workshops and exercises facilitated by the trainer


>>Thematic units: Gamification – basic principles, Web-based virtual reality games, Board games, Role-play in education


>>Learning material: The learning material consists of presentations and support material and will be available on-line in English language.


>>The cost includes the learning material and the certificates: Certificate of completion, Europass Certificate Supplement, Europass Mobility

Organizator curs
IDEC S.A.
Loc
Piraeus, GRECIA


Contactați organizația

Sesiunile proxime

09.11.2020 > 13.11.2020 (ID: 84458)
15.02.2021 > 19.02.2021 (ID: 119721)
31.05.2021 > 04.06.2021 (ID: 119720)

Afișează sesiunile anterioare

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Evaluările provin doar de la cursanții verificați, prin intermediul sistemului Mobility Tool+, oferit de Comisia Europeană. Dacă ați participat la acest curs, vă rugăm să folosiți Mobility Tool+ pentru a trimite o evaluare. În cazul în care cursul nu figurează în Mobility Tool+, îi puteți pune la dispoziție coordonatorului de proiect următorul cod de identificare a cursului: 14201.


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