Video Games in Education: Innovative Gamification and Game-Based Learning Techniques - Athens
Available in: Athens, Tenerife, Prague, Florence
Course calendar: Check the confirmed dates
Cultural activities: The number and schedule of the cultural activities depend on the location; check the location webpage to discover more.
Requirements: Intermediate computer proficiency
Whatever the subject area, video games and simulations can be used directly to teach content, or adapted to engage students with specific learning situations. In fact, this method has been proven to achieve better results in terms of student autonomy, commitment, and satisfaction, and can be used with the whole class or to differentiate individual learners, online or face-to-face.
Moreover, by gamifying normal daily routines and activities, teachers can turn the classroom into an engaging and dynamic virtual environment – if you wonder what ‘gamification’ means, it refers to the application of typical elements of game playing (increasing levels of difficulty, competition, rules of play, avatars, rewards, etc.) to the curriculum and its evaluation.
But how can we put the passion for playing computer games to good use for learning, and how can we harness it?
This course has been designed to help teachers introduce video games in the classroom for educational purposes. Participants will explore the educational and pedagogical value of video games, discover how to apply virtual gaming techniques to real-life, non-digital situations, and learn how to find computer games for their subject area and apply them in the classroom.
They will also try out innovative games and gamification tools, and discover classroom apps that will save time, create engaged learners, and future-proof their teaching capacities.
By the end of the course, participants will be able to turn their classrooms from school libraries into school laboratories, where students can experiment and learn by being engaged with gamification techniques and actively playing video games.
Continue reading: Discover the learning outcomes and the tentative schedule of this course.
Course categories: ICT and Classroom Management
ICT: Today’s teachers have to be familiar with new technologies and digital media not only to understand their students’ world but also to update their way of teaching according to the new needs of their students. Thanks to our courses on Information and Communication Technologies (ICT) you will learn how to manage a classroom online or remotely, by exploring the most relevant ICT tools for teaching. You will be able to use various forms of digital content, such as audio platforms, videos, and social media, to communicate with your students.
Classroom Management: Do you want your students to be more focused in class? Thanks to the new educational techniques (such as the flipped classroom, project-based learning, remote teaching, collaborative learning, student-centered learning) your students will participate in class with more enthusiasm creating a fruitful and healthier classroom environment. In our Classroom Management courses, you will enhance your ability to include students with special needs and motivate everyone. Furthermore, you will have the chance of learning how to manage a multicultural classroom and prevent possible conflicts.
Discover other courses on:
- ICT tools for teaching
- Intermediate computer proficiency
- Game-based Learning and Gamification
- Student motivation
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Beoordelingen komen alleen van geverifieerde cursusdeelnemers via de Mobility Tool+ van de Europese Commissie. Als u aan deze cursus heeft deelgenomen, gebruik dan de Mobility Tool+ om een beoordeling in te dienen. Als de cursus nog niet in de Mobility Tool+ vermeld staat, kunt u uw projectcoördinator het volgende cursusnummer geven: 260086.
Deze cursus heeft nog geen classificatie.