Inclusive electronic games in 3 languages that can also be played by blind children. Based on lots of end-user research and using special auditory interfaces (binaural sound), players can play using headphones. The games have helped teachers introduce pupils/students to the computer in a friendly way, connect them to non-blind students through play, and connect with their peers in numerous ways. The games have been downloaded more than 7,000 times from users around the world.
This project is aims to fight against school dropout by addressing risk factors including:
• behavioural problems (discipline, violence ... )
• integration problems
• learning problems
• low motivation
• low self-esteem
• a lack of ambition
It is also important the student have a positive experience of school
This project has two components:
1.) In "volet 1" students work collaboratively on a cross thematic directly related to the project. The aim is to restore and develop the pleasure of learning through informal activities.
2.) In "Volet 2" partner institutions (management, nursing service , teachers ... ) devoted to educational activities and educational research work together to produce a toolbox on prevention of ESL which can be adapted to local context. The focus is on prevention of conflicts, fight against discrimination, peer mediation, individual tutoring, class or group projects.
Suboqsma: 1.3. It-tmexxija tal-iskejjel; 3.1. Il-benesseri tal-istudenti; 3.2. Il-parteċipazzjoni tal-istudenti fil-ħajja tal-iskola; 3.7. Monitoraġġ tal-istudenti f’riskju; 3.10. Appoġġ immirat: il-ħtiġijiet edukattivi speċjali u d-diffikultajiet fit-tagħlim; 3.11. Appoġġ immirat: Sfond soċjoekonomiku żvantaġġat; 5.4. Sħubijiet: L-organizzazzjonijiet tal-komunità u s-soċjetà ċivili