Game - Based Learning and Gamification in My Classroom: Fail or Win?

Rating: 0/5

Learning Objectives/Outcomes:
1. To encourage a specific response or behavior
2. To increase the visibility and perceived importance of otherwise “minor” and less visible actions
3. To promote competition; to engage and motivate students to learn – to enhance students’ motivation
4. To help students track their own progress
5. To repackage academic content
6. To promote critical and strategic thinking
7. To “engage” students not otherwise engaged
8. To support both struggling and talented students
9. To apply the large learning effect of games on intercultural communicative competence
10. To increase learning effectiveness
11. To incorporate the dynamics of games into learning actions at class
12. To develop students’ problem – solving skills

Organisateur du cours
Motivated Learning for Everyone
Lieu
Stuttgart, ALLEMAGNE


Contacter l'organisation

Séances à venir

20.07.2020 > 26.07.2020 (ID: 139025)
17.08.2020 > 23.08.2020 (ID: 139027)
31.08.2020 > 06.09.2020 (ID: 139026)
19.10.2020 > 25.10.2020 (ID: 139029)
16.11.2020 > 22.11.2020 (ID: 139028)
25.01.2021 > 31.01.2021 (ID: 139032)
01.02.2021 > 07.02.2021 (ID: 139030)
22.03.2021 > 28.03.2021 (ID: 139036)
19.04.2021 > 25.04.2021 (ID: 139034)
17.05.2021 > 23.05.2021 (ID: 139035)
21.06.2021 > 27.06.2021 (ID: 139033)
12.07.2021 > 18.07.2021 (ID: 139031)

Organisateur

Motivated Learning for Everyone
Motivated Learning for Everyone
Rating: 3/517 utilisateurs

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