Coding & Robotics with Traditional Children's Games
WE ACTIVELY ENCOURAGE TEACHERS WITH NO PREVIOUS EXPERIENCE OF CODING IN THE CLASSROOM TO SIGN UP FOR THE COURSE.
We offer an innovative workshop course for teacher professional development, under the Erasmus+ Key Action 1.
Are you ready to implement the 4th Education Revolution in your classroom? It's SO EASY - through the use of physical games we will help you to develop basic skills related to coding and robotics, using a pedagogical philosophy commensurate with current economic and social changes across the world. We will use old traditional children’s games as a motivation and an initial stimulus for programming robots. The rationale for conducting such activities in schools is found in the European reference framework in the context of training of key competencies.
The course will provide an opportunity for you as a participant to improve your coding skills and to express yourself freely, encouraging you to change your usual mode of thinking and to develop your own computational thinking in a truly collaborative way. You will develop a deeper insight into the concepts, strategies, and the didactic aims and objectives of coding and robotics.
At the end of the course, you will have confidence in deploying basic coding with robots across the curriculum, including areas such as Mathematics, Science, Languages, Technology, Engineering, and the Arts as (STEAM) lessons. You will learn a range of essential coding commands and you will be able to set up and use pre-coding and early coding activities with your students in your classroom.
The training sessions will be led by experienced teachers with first-hand experience in demonstrating innovative practice and useful educational resources.
Certificate of attendance with description of training content and time input.
Fee in Euros: €480
Cancellation is possible until 30 days before the start of the course.
A pre-registration is required.
Target Audience: All levels of educators
Language of Instruction: English, Macedonian, Serbian, Croatian, Bosnian, Montenegrin
Course hours: 35 contact hours spread over 7 days
Day 1, Sunday – Arrival, welcome and accommodation
Day 2, Monday – Welcome to the course, participant introductions, aims of the course; WebQuest as the course methodology; initial activities around physical games and use of symbols for coding;
Day 3, Tuesday – Game of the day - Hopscotch as stimulus to robotics/coding; end-of-day reward based on peer evaluation; post-workshop cultural activity
Day 4, Wednesday – Game of the day – Lady as stimulus to robotics/coding; end-of-day reward based on peer evaluation; post-workshop cultural activity
Day 5, Thursday – Game of the day – 5 Stones as stimulus to robotics/coding; end-of-day reward based on peer evaluation; post-workshop cultural activity
Day 6, Friday – Teachers introduce traditional games from their own countries; discussion about how they can be used for teaching robotics/coding; course evaluation; afternoon excursion
Day 7, Saturday - Departure
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