Learning with creativity: Let the game begin!
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From Plato to Kant and from Froebel to Piaget, philosophers, biologists, educators and psychologists have tried to investigate, understand and explain the roots and purpose of the ubiquitous behaviour of play. According to several studies, play and creativity have been linked in numerous ways, as play has been found to facilitate insight ability and divergent thinking.
Actually, play has long been an essential tool for learning. For some time now, a number of educators around the world have come to realize that games are problem-solving activities approached with a playful attitude. That’s why they engage and excite students, resulting, consequently, in deeper learning and development of various skills when used for educational purposes. However, along with its influence in all areas of society, technology has brought many changes in the playtime as well. Kids nowadays, for instance, can create their own games instead of going to the closest store to buy one, or they can immerse themselves in virtual or augmented reality experiences to play.
The Learning with creativity: Let the game begin! course aims to encourage primary and secondary teachers from all subject disciplines to reflect about the importance of learning through play and to show them ways to introduce games in the classroom. This MOOC is especially valuable for teachers who want to promote learning with games, creating through games and creating games, and it will serve to provide participants with various tools, resources and practices for a more efficient and innovative teaching and learning.
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