3. Support to learners

3.5. Learning and assessment

Teachers should be allowed the flexibility to adapt and personilise teaching to meet learners' diverse needs. Learner-centred approaches, including more active and interactive techniques, such as enquiry- and project-based teaching and learning and cooperative learning have proven to be beneficial. School and class organisation, including the use of space and time, should support the variety of student needs and teaching methods.

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Please note that for the moment the content on the resource pages is available in English only.

INCLUD-ED Interactive Groups

Interactive Groups is one of the Successful Educational Actions (SEAs) identified in the research project INCLUD-ED. INCLUD-ED analysed educational strategies that contribute to overcoming inequalities and promote social cohesion, and those generating social exclusion, particularly focusing on vulnerable and marginalised groups. Interactive Groups are used to improve the education of children and youth in different contexts. They consist of grouping students in a class into small heterogeneous groups, each of them supported by an adult. Each of these groups is organised around four or five students, in a heterogeneous way regarding ability level, gender, culture, language and ethnicity. This example provides an understanding of IG and the results of their practice.

Area: 2. Teachers

Subarea:

Language: BG; CZ; DA; DE; EL; EN; ES; ET; FI; FR; HR; HU; IT; LT; LV; MT; NL; PL; PT; RO; SK; SL; SV

Country: Albania; Austria; Belgium; Bulgaria; Croatia; Cyprus; Czech Republic; Denmark; Estonia; Finland; France; Germany; Greece; Hungary; Iceland; Ireland; Italy; Latvia; Lithuania; Luxembourg; Malta; Netherlands; North Macedonia; Norway; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Spain; Sweden; Turkey; United Kingdom

ProsocialLearn

ProsocialLearn is creating fun educational games for children to learn social and emotional well-being skills. By working together, teachers and game developers are creating new learning opportunities for inclusive education. The project wants to create a prosocial game development and distribution platform in order to distribute prosocial digital games from game companies to the educational sector and work with communities of teachers in Europe to evaluate their approach. Digital games can be tailored to teach the benefits of cooperation, as well as the ability to recognise the emotions of others and express trustworthiness – prosocial skills – helping children to appreciate team-work, recognise the value of understanding other people’s needs and achieve academically.
The games are targeted in particular at children at risk of social exclusion, who find it difficult to show empathy, and include hidden indicators that measure the development of a child’s skills. ProsocialLearn also developed a platform where teachers can track their pupils’ progress and plan lessons that incorporate the games.

Area: 2. Teachers

Subarea:

Language: EN

Country: Finland; Germany; Greece; Italy; Romania; Spain; Sweden; United Kingdom

The CARMA Toolkit: A step-by-step guide for implementing collaborative learning to increase student motivation and participation

The CARMA Toolkit fosters collaborative learning approaches in schools, based on non-formal learning (NFL) techniques, for learners who have been identified as being at risk of early school leaving and/or low achievement. The Toolkit provides practical resources for classroom practices and to transform school cultures to improve student motivation and participation. Involvement of the wider community in supporting collaborative learning is also encouraged. A Competence Assessment Model supports teachers to assess learners’ collaborative skills. A teacher’s diary to track implementation and learner progress accompanies the Toolkit.. The Toolkit is available in full and short versions in 8 languages English, Spanish, Italian, French, German, Portuguese, Dutch and Turkish.

Area: 2. Teachers

Subarea:

Language: EN

Country: Austria; Belgium; France; Italy; Portugal; Spain; Turkey

Wellbeing and Inclusion for New Educational Resources (WINER)

The Erasmus+ project Wellbeing and Inclusion for New Educational Resources (WINER) (2014-2016) was financed by the European Commission through KA2/Strategic Partnerships for School Education. It was carried out in the Vaslui region of Romania and in the Umbria region of Italy. In Romania there are a large number of children whose parents leave them in Romania in order to work in Italy, as well as a large number of children who have returned with their families due to the Italian economic crisis. The general objective of this project was to facilitate the inclusion of those Romanian children left at home and those who have returned, by developing a well-being-based school and community approach, applied both in Romania and Italy (respectively, the Vaslui and Umbria regions).

Area: 2. Teachers

Subarea:

Language: EN

Country: Italy; Romania