Digital games-based learning for children with dyslexia: a social constructivist perspective on engagement and learning during group game-play
- Reading time: 1 minute
image: screenshot from Words Matter game / ilearnrw.eu
Examining how social interaction shapes game play, and vice versa, may expand our understanding on how and why games foster engagement or learning in children with dyslexia.
In this paper, researchers examine student-student as well as student-tutor social interactions in the case of a digital game called Words Matter. Their findings suggest how Digital-Game Based Learning (DGBL) may provide dyslexic children with new opportunities to boost self-confidence, and be supported in school.
- Published by: Computers & Education, Elsevier
- Year: 2017
- Languages available: English
- Link: Click here